After doing so, it's best if you send it through private message if you don't want others rummaging through your game's files. If I cannot replicate the bug, I may ask you to upload a copy of your game's project for me online through either Mediafire, Dropbox, or any other online hosting provider. How to Replicate Bug: In order for me to fix a bug properly, explain to me IN DETAIL, how you managed to get it to occur. If you post a screenshot, host it on or another website because the images posted here are tiny and I can't read it.On the console tab, copy/paste the error log and paste it here.Press F8 when you receive it to open up the debug console.Plugin Name: (What is the name of the plugin?)Įrror Message: If you received an error message: Here is the template to submit a bug report: If you still get the bug after updating all the plugins and installing them properly, continue on and using this template: If you don't have the patience to do that, I won't share my patience to fix the bug. HOWEVER, before you make a bug report! Download all the latest version of the plugins ( and installing them properly ). Any tile that is not empty on that layer will make the *direction* based on `arrowImpassable` value impassable. For arrow passable: add *Custom Properties* (in Tiled) `arrowImpassable` with value `up` `down` `left` or `right` to Tile Layer.Add *Custom Properties* `planeX` and `planeY` for parallax moving. For parallax: add *Custom Properties* (in Tiled) `parallax` with value `true` to Image Layer.Images for Image Layers should be put in **img/parallaxes**.You can turn off Visible for Region Layer if you want. For Region ID: any Tile Layer with *Custom Properties* (in Tiled) `regionId` with value is number will make any tile that is not empty has a region ID of entered number.You can turn off Visible for Collision Layer if you want. Which mean any tile that is not empty in that Layer will have collision.For collision: any Tile Layer with *Custom Properties* (in Tiled) `collision` with value `true` has collision.For lower layer (layer that BELOW player), no need to add anything.For upper layer (layer that ABOVE player), add *Custom Properties* (in Tiled) `layer` with value `upper`.Put `` into an event comment box for positioning.Put all tilesets into the game's **img/tilesets** This is a reminder!. ![]()
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